Clan Wars Guide
Clan Wars is a minigame for both members and free players. This game is played in teams, and requires the cooperation of the team's players to win. It is similar to castle Wars, only that instead of capturing the other teams flag, you're killing the other team. Jagex has classified this as a dangerous minigame, as on certain setting and arenas you can die and lose all of your items. If you venture into dangerous enemy clan territory, don’t bring anything you’re not prepared to lose.
Getting to clan wars can be tricky for low levels, as it is in level 20 wilderness, but decent players shouldn’t have too much trouble getting there. Low level members can use the Games Necklace to teleport there, and free players can run there. Clan Wars is located in the Varrock area wilderness, above the chaos temple and east of Bounty Hunter and The Graveyard of Shadows. The closest bank is Bounty hunter, but some players prefer to go to Fist of Guthix to get what they need and recharge any F.O.G. armor they have been using in battle.
Clan Wars Portals
There are three ways to play this game, marked by different portals.
The first is the initial portal the Clan Wars Portal (purple). In this you will team up with the other people in you clan, who you can join through clan chat. In this mode, another team will challenge you to a war. They will then select the terms. The terms are the Victory Settings (first one to 50 kills, last one standing, etc.), Time limit (how long you get), Combat Rules (Melee, ranged, food, etc), Arena (Lava, castle, plateau), Stragglers (Kill all or leave 5), and what happens on death (keep/lose items).
When you enter this arena, you will initially go to the center of the battlefield. A HUD will come up, telling you when the game starts and how many kills you and the other team have made. Once at the center, you will see a large wall that goes down the entire length of the arena. When the timer on your HUD disappears, the wall will sink into the ground and you may start attacking your opponent.
After this point no new players can enter. If you die, you will be taken out of the battle and can either return to the challenge hall and return to the war (some settings do not allow this) or view the battle through the Viewing Orb. Most teams recruit players directly from the challenge hall, and it's typically every man for himself.
Team Strategies and Pointers
When large clans or large groups of friends go into combat then some real strategies emerge.
1. Team Communication. Having a good communication with your team is critical to winning. The best clans are the ones that are most organized on what they are doing. Highly organized clans should assign a field martial (supreme clan leader on battle field), and officers that are under him to manage small groups within the team. A tight communication should be kept with the splendid Clan Chat system.
2. Pay attention to the options your opponents choose. If they are rangers or magers, they then they may want to use the map with raised platforms, giving them time to attack the enemy without any risk of attack for a minute or so. In these situations, rangers and magers will set up in the platforms, and melee fighters on the ground (sometimes range tanks will be on the ground). If you see this method, have some of your forces engage the melee, and others walk way around the fighting and attack the rangers and magers from the back.
3. Focus on the mages first! They pose the greatest threat to your high-levels wearing good melee armor. Another strategy is to not even go to the center of the field, and have your forces at both sides at the wall. When the wall goes down, they will flank you from the sides or attack you from the rear. If you see this happening, the best thing you could do would be to space out all over the map in small groups.
4. Don’t just stick around in your half of the field. Go all over the place, especially on the enemy's side because they won’t think your there. Once you pop out from their OWN side and attack them, it will totally take them by surprise.
5. Follow the combat triangle. This one is a bit obvious, but there are still people who aren't familiar with this concept. Fight the rangers with melee attacks, the magers with range attacks, and the melee with mage attack.
6. Watch out for Ancient Magicks. Those spells are murder on your melee. It should be a ranger's priority to take out any Ancient Mage casters if they want to preserve the Meleers on their team.
7. Don’t venture alone. Unless you are a very high level player, don't walk into enemy lines alone. You have no idea what level your enemies might be. Its much better to fight a level 138 opponent that just summoned an iron titan with a team mate rather than trying to take them out by yourself.
Safe and Dangerous Portals
The two other ways to play this game is 1 on 1 combat in the Free and Dangerous Portals. The white one is safe, and if you die you will keep all your items. The red is dangerous, and if you die there then all of your items will be lost.
The setup of these games is similar to Bounty Hunter, as players fight each other for items or experience. Some people like to train there low levels (usually pures) in the Safe Portal and then there higher levels in the Dangerous Portal. It is also sometimes used as an alternative to the Al Kharid Duel Arena. Bounty Hunter and PvP worlds are much more popular then these portals however.
In closing, Clan Wars is a fun, interactive team game with some danger thrown into the mix. The Clan Wars and Safe portals can be fun for all players, but the dangerous portal should only be used by experienced players. And like I said before, don’t bring anything you’re not prepared to lose!